Kaveh doesn't say that. He also doesn't question a stranger asking for his expert opinion, because he's kind of used to it.]
Do you mean the available products or the layout of the building itself? Because those are two completely questions with very different answers. [He doesn't wait for Vash to clarify.] Now, my specialty isn't interior design, but I do have something for a passion for it, and the pieces available here are all so... uninspired. They're horrendously dull! Sure, you could argue that some basic pieces are vital for a highly customizable space, but even the craftsmanship is completely impersonal. This building itself, on the other hand--I have to admit, it's quite fascinating. This is one of the biggest shops I've ever seen, and the designers have clearly focused on maximizing the amount of time individuals spend inside, leading them past as many tempting items as possible. I can see it potentially leading to frustration from overwhelmed shoppers, and I wouldn't say I like it, necessarily, but it is quite cleverly done.
[No one is prepared for Kaveh to architect at them]
Of course. Take ruins in the desert, for instance--they're riddled with mazes and puzzles as defense mechanisms. I can't say whether or not the designer of this shop was inspired by such things, but it's not necessarily an unusual technique.
[Ohhh, so it's a desert! That makes sense. Kaveh nods in understanding; he's very familiar with the desert.
But, oh... he shifts.]
Ah--you don't have to, if you don't want to talk about it. [He doesn't want to bring the mood down, especially if this stranger is only asking out of obligation.]
...Yes, I can't say I don't understand that. [Well. Kind of. He knows what it's like the desert, even if he didn't live out there--but his understanding doesn't extend that far, because he's never heard of any kind of "murder game" amongst the Eremites. (Then again, it's not like he's one of them, so... hrm. He doesn't like that thought, actually. He'll have to ask Nahida.)
But Kaveh has the grace to acknowledge an attempt at lightening the mood, so he gives Vash a smile--a touch awkward, but reassuring.]
I can't say I've ever had one, but they do look tempting in the picture.
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Kaveh doesn't say that. He also doesn't question a stranger asking for his expert opinion, because he's kind of used to it.]
Do you mean the available products or the layout of the building itself? Because those are two completely questions with very different answers. [He doesn't wait for Vash to clarify.] Now, my specialty isn't interior design, but I do have something for a passion for it, and the pieces available here are all so... uninspired. They're horrendously dull! Sure, you could argue that some basic pieces are vital for a highly customizable space, but even the craftsmanship is completely impersonal. This building itself, on the other hand--I have to admit, it's quite fascinating. This is one of the biggest shops I've ever seen, and the designers have clearly focused on maximizing the amount of time individuals spend inside, leading them past as many tempting items as possible. I can see it potentially leading to frustration from overwhelmed shoppers, and I wouldn't say I like it, necessarily, but it is quite cleverly done.
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... So... Like... This is a psychological trap? That's a thing architecture can create?
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Of course. Take ruins in the desert, for instance--they're riddled with mazes and puzzles as defense mechanisms. I can't say whether or not the designer of this shop was inspired by such things, but it's not necessarily an unusual technique.
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Never been to any of those, but I did read some ancient texts that mentioned them. I never thought of it as part of architecture, though.
[ This has been enlightening even though he was overwhelmed at first. ]
I think IKEA has been fun! Nothing like this back in No Man's Land.
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"No Man's Land"? Is that where you're from?
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Yup. That's what the planet is called... I'd name it something myself, but it makes sense. It was a planet without humans.
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Without humans? [He blinks, surprised.] Then, are you...?
[Something else??]
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[ He tries to clarify. ]
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[He. Kind of sees. He's not a geography major but he can understand well enough.]
With that kind of name, I can't say I'm all that surprised to hear they didn't really have large shops there.
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[ haha! ]
Oh, yeah... I guess I should be asking how you're feeling about all of this. The rulebook stuff.
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But, oh... he shifts.]
Ah--you don't have to, if you don't want to talk about it. [He doesn't want to bring the mood down, especially if this stranger is only asking out of obligation.]
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[ Granted, Vash doesn't really like the situation in general. ]
You good?
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I'm alright. [Not really. But, y'know. He doesn't think he's any worse off than the rest of them.] It's difficult to wrap my head around all of this.
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[ Vash really finds that the weirdest part. ]
Can't say murder games are unfamiliar to me, though.
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Some of you say the most alarming things so easily...
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[ There's an apologetic laugh since he didn't mean to darken the mood too much? ]
Maybe McDonald's would have made it a better world. People would love McFlurries.
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But Kaveh has the grace to acknowledge an attempt at lightening the mood, so he gives Vash a smile--a touch awkward, but reassuring.]
I can't say I've ever had one, but they do look tempting in the picture.
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... You've had ice cream at least, right?
[ RIGHT? ]
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Yes, of course. I'm more partial to custard myself, but it's good.
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... You're right we have a lot of weirdos here, saying weird things.
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Well, I can't say a proper meal isn't important too. But I'm a little biased, since I've always enjoyed a nice dinner and a good wine.
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[ give these adults a fun time ]
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That's when wine tasting comes in~!
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Exactly right! I'm sure we'll find some eventually--we can set something up then. A pleasant distraction won't hurt.
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